HARRY POTTER: HOGWARTS MYSTERY
JAM CITY
Narrative Designer (2025—Present)
Associate Game Designer II (2021—2025)
Available for download on iOS and Android devices.
“Harry Potter: Hogwarts Mystery is the first game in which players can create their own character and experience life as a Hogwarts student.“
Responsibilities: Narrative Designer
Helping shape high-level overarching stories for upcoming features, events,
and/or large content releases
Proactively contributing in brainstorming sessions and writers’ rooms by pitching ideas for researched, on-brand story arcs and quests within limited art and design scope
Integrating inventive writing with design to support both creative and monetization objectives
Working directly with Product, Design, Production, Art, and Animation to coordinate all facets of
Creating narrative plots, characters, and stories with F2P mobile business goals in mind
Innovating with high accuracy across multiple iterations, addressing feedback, incorporating notes,
and executing revisions from internal teams and external partners
Structuring and write storing pitches, outlines, character-driven scripts, and ancillary copy within tight deadlines, owning the process from concept to final product
Communicating the narrative vision of the game’s Lead Designers verbally and in writing, across internal departments and with external brand partners
Tail of True Love
This is a full gameplay play through for one of the many in-game events I wrote as a narrative designer. Everything from the concept, narrative outline, and line-by-line dialogue was written and edited by me.
Responsibilities: Associate Game Designer II
Content Design
Constructed visual gameplay sequences and content with close attention to artistic and narrative detail.
Worked with existing narrative and design specifications to set up interactive 3D scenes with thought to camera compositions, transitions, and ambient animations.
Collaborated with technical, narrative, and art teams to ensure the best execution and practices.
Found creative solutions to create the most dramatic and fun experience with provided tools.
Configured scripted events, animations, and dialogue sequences on schedule with release dates and milestones.
Narrative Support
Worked with art to ensure creative cohesion while implementing art assets in-game.
Created mood boards to flesh out characters in the concept phase to provide inspiration and reference for artists.
The Tale of Pumpkin Johnny
This is a trailer for one of the many in-game events I’ve worked on as an associate content designer. Some of the work I’ve directly implemented are featured prominently in the trailer.